Plan a march
Every hero star, beast level, beast star, talent step and troop count below is editable. Set them to your account and the maths follows. Your edits stay in this browser — use Share setup to pass them to someone else.
Queue — five heroes
Result
Your beasts
The level track buffs every troop in the queue whatever its faction. The star track only buffs troops of the beast’s own faction — which is why matching matters. Talents buff the queue regardless.
Your heroes
Stars drive the skill bonuses exactly, because those ladders are fixed per tier. ATK, DEF and capacity are typed in: the game shows no curve for them, so read yours off the hero screen rather than trusting an estimate.
Your troops
A Tier 8 Warrior, Shooter and Rider all have ATK 37, DEF 37, HP 111. Factions differ only by the counter triangle and by which buffs reach them.
How it works
The in-game Instructions panel states two separate mechanics, both triggered by heroes:
Faction Bonus — deploying 3+ heroes of one faction greatly increases attack and defence. No level gate. Faction Counter — same trigger, increases damage against the countered faction, and it requires Basecamp Lv. 20.
Community figures put the bonus at +15% / +25% / +35% for 3 / 4 / 5 same-faction heroes. The triangle: Warrior beats Rider, Rider beats Shooter, Shooter beats Warrior.
But the beast’s star track and the two faction-buff heroes (Vela, Elias) are scoped to a named faction. Send Warrior heroes with Shooter troops and you keep the Bonus and the Counter — they key off heroes — while the beast’s +100% and Vela’s +19% land on nothing. The calculator marks those rows dead when that happens.
Captured exactly — hero star bonuses (fixed per tier), all ten troop tiers, the ten-step beast talent ladder, beast stars 1, 2, 6, 7, 8 and max, beast levels 1, 2, 39, 40, 41.
Interpolated, and marked est wherever shown — beast stars 3–5 and 9–10, and beast levels between the captured anchors. The base level step is +0.5% troop ATK/DEF and +5 march capacity, but milestone levels grant extra steps, so mid-range levels are approximate.
The three S-tier (gold) beasts documented so far are Phantom Panther (Warrior), Titan Tortoise (Shooter) and Aegis Rhino (Rider). Rename the beast rows below to whatever you actually field.
You must type — hero ATK, DEF and capacity. Only two points per hero were captured and the per-star growth varies (Vela +7.2%, Rick +8.6%), so there is no honest curve to fit. Read yours off the hero screen.
Unknown — whether buffs stack additively or multiplicatively. Both models are offered; additive is the conservative one. The march-capacity estimate (lead hero capacity + beast march capacity) is a guess and is labelled as such.
Ultimate damage fits a straight line per tier. An S-tier ultimate is exactly 3× a B-tier ultimate at the same skill level: S starts at 600% and gains ~41.3 per level, A at 300% gaining ~20.7, B at 200% gaining ~13.8.
Star bonuses never vary by hero, only by tier. On an S-tier ultimate they run +180 / +360 / +540 / +780 / +1200. That last step is worth more than the first three combined.